ENRUES
Games

Game prototype · In development

A cell becomes a world to explore and defend

A strategy game inside EcoGenesis BioWorld. Build organelles, manage energy and protect the cell. Beyond combat, explore tissue images, cell structures and a geographic atlas.

ECOGENESIS BIOWORLD / ORIGINAL GAMECell
Bastion
3D cell from the Cell Bastion game prototype
Explore. Build. Defend.Unreal Engine · C++

The challenge

Make biological structures something a player can explore and act on. In Cell Bastion, the player must defend a cell with limited energy: build protection now, invest in ATP production or repair damage before the next wave.

My role

Andrey: concept, biological world, game mechanics, 3D scene assembly, C++ programming and interface.

ECOGENESIS BIOWORLD

Exploration beyond the battle

Cell Bastion is BioWorld’s strategy module. Other modules let players examine tissues and cells, explore an atlas and carry out laboratory work.

01 / CELL BASTION

Defend the cell

Build organelles, allocate ATP and adapt your strategy between waves.

02 / MICROSCOPY

Explore a tissue

Choose an image plane and channel, identify structures and move into a cell model.

03 / ATLAS

Change scale

Navigate the globe and explore the world at different levels.

The laboratory has its own case study

Hands-on work with specimens, instruments and a research notebook.

Explore Genesis Laboratory
01

Build a defence that can survive the next wave

Five organelle types play different roles: attack, energy, repair and slowing threats. Every purchase uses ATP, so the player balances immediate protection with resources for later waves.

Full prototype interface: cell state, wave preview, ATP and organelle selection.
Full prototype interface: cell state, wave preview, ATP and organelle selection.
02

From a tissue image to a cell model

The microscopy module lets the player inspect a root image, switch channels and move through image planes. A route into the cell model connects observation with the next stage of exploration.

Microscopy interface with archival Arabidopsis imagery, S-BIAD425 / IM480. Prepared display colours; this view is not a quantitative measurement.
Microscopy interface with archival Arabidopsis imagery, S-BIAD425 / IM480. Prepared display colours; this view is not a quantitative measurement.
03

Explore beyond the cell

A globe-based atlas adds geographic navigation to BioWorld. The player can change viewpoint and scale, while cell and tissue modules offer a different level of exploration.

Cesium for Unreal globe in the prototype. Original data attribution is preserved.
Cesium for Unreal globe in the prototype. Original data attribution is preserved.

A strategic choice at every stage

  1. 01

    Inspect the incoming wave.

  2. 02

    Spend ATP on organelles and upgrades.

  3. 03

    Start the wave and watch the defence work.

  4. 04

    Repair, rebuild and adapt before the next wave.

Five waves lead to an explicit victory or defeat.

I designed and implemented the strategy loop in Unreal Engine: organelle placement, ATP economy, upgrades, enemy waves and victory or defeat. BioWorld also includes tissue microscopy, a cell exploration route and a globe-based atlas. Shared exploration modes connect the visual form of a structure to its function and explanation.

Exploring the structure of a cell

A shared exploration tool reveals form, internal structure, functions and explanations across BioWorld’s modules.

Functions and flows
Functional view: internal organization and flows in the game model.
Functional view: internal organization and flows in the game model.
Sources and explanations
Evidence view: the selected structure, its description and context.
Evidence view: the selected structure, its description and context.

Game prototype captures. Biological functions are interpreted as game mechanics.

The outcome

Five waves form a complete Cell Bastion scenario: preparation, building, ATP management, repair and tactical adaptation. Within BioWorld, cell defence sits alongside tissue exploration, microscopy and an atlas. Biological functions become readable through action: energy production, organelle roles and maintaining the cell’s integrity.

Project credits

Original concept, game design and engineering by Andrey Mikhaylov. Microscopy imagery: Rea Antoniou-Kourounioti and collaborators, BioImage Archive S-BIAD425, image IM480 (CC0). Globe: Cesium for Unreal; data credits remain visible in the capture.

Next projectSTAR EGGS